Every time the game autosaves, the action completely freezes for a couple of seconds, then restarts as if fired from a slingshot. Random enemy assaults can and will slow your framerate to a crawl, disrupting your rhythm. First of all is the general slowdown in the mid and late part of the game, when your main base expands to the size of several football fields. I had played the game on PC and encountered numerous technical flaws that can quickly get you killed. But the prerequisite would be that the game was more polished, balanced, and bug-free. I would recommend that mode to hard-core players looking for a considerable challenge. Imagine that, after 15 hours of painstakingly building your automated techno-colonial empire, you slip up, get eaten, and booted to the main menu. The mode in which first death means The End. If you prefer a real challenge, though, you can play this game in one life, ultimate roguelike mode. Speaking of dying… In normal circumstances, if slain, you will be teleported to the nearest HQ, sans a random weapon that you were carrying. You’ll lose the game only if mobs manage to obliterate your main HQ or kill you in a different biome that you are exploring with no outpost. So you’ll need to permanently worry about setting up temporary extraction bases, fence them up, and stuff enough turrets to last until you teleport there to assist in destroying the wave after wave of hostile beasts. Some installations, such as ammo foundry for your artillery turrets, need a constant supply of iron, mined from the limited nodes scattered around the landscape. Resources aren’t infinite in The Riftbreaker, and that’s a significant point of later game friction. Pretty soon, you’ll need to turn that fence into a solid wall and augment basic ballistic turrets with close-range flamers, plasma, and laser counterparts. In parallel with the evolution of your main base, outposts, and tools, the threat from alien fauna will escalate to match it. Stuff more complex than primary buildings and equipment require advanced materials, and those can be found in more hostile environments to survive in those environments, you’ll need superior weapons and equipment. The core of The Rifbreaker is the escalation of resource operations. You can do this easily! Well, I suggest that you save that enthusiasm for later, as you’ll need several silo-loads of it. Using a melee cutter and basic machine-gun that comes with the mech suit, you will mow the weak wave of starting mobs. And until you place a fence and few basic turrets, you also must cater for the defense yourself. Before you set up automated extractors and provide electricity for their operation, you will need to mine manually. So, breaking the rifts… You materialize on the open field, fresh from the intergalactic jump, near the node of basic metal needed for the foundation of your first base. It’s the ultimate game of effort and consequence, and that is its biggest attraction, at least to me. That means that stupid mistakes you will inevitably make will stay with you until the end or until you decide to invest time and resources in fixing them. The game offers a continuous, non-linear experience from start to finish, without chapters and individual levels. Or it would be fantastic if there wasn’t for a few annoying bugs and inconsistencies I will address a bit later. The Riftbreaker is a clever and challenging hybrid of a survival base-building strategy and action RPG that sometimes feels like a tower defense game crossed with open-world exploration adventure.
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